Faceless in Modernity


I scan and bag my own groceries. I pump my own fuel, pay both with plastic. I consult with my Doc over a medical link.  I pay up-front with plastic before she appears on my screen.

The closest person to me on Friday was the teller at the drive-through. I received a lollipop and a receipt was emailed to me. Is the lollipop a bribe, quid pro quo?

“We’re the bank with the best lollies.” Nope, it is classical conditioning –mind control.

I have been quietly trained to not have much contact with other people. I like a good algorithm and applied statistical forecasting as much as the next person still I miss chating-up the toll booth matron.

My world is full of faceless commercial interfaces, regiments of robo-calls, and spasms of spam, utilities now estimate my usage and deliver an e-bill.

On Thursday I met friends for coffee. The shop has free wi-fi. Lots of mumbling and faceless face time. I like to sketch whilst sipping hot bean-water and sharing quiet fun with chums.

Even when I go regularly to a group meeting it is mostly anonymous. Get in, get done, and get out, benign and superficial. GPS helps me find my vehicle.

Then Saturday morning I had a cell phone call from a number I didn’t recognize.

“Haven’t seen you in a while. You okay? Checking up on you.”

I reckon I’m not as faceless as I may think. Someone missed my face in the crowd.




Character Design Using Narrative


Medusa flipped Sketch 2

Sketches are an idea for a drawing or painting made to provide a view for a finished Artwork. The sketch is full of potential.

A sketch is also a short performance, a skit, maybe one scene. Make a sketch memorable make it funny. An imaginary skit has power in character development.

Yes I do Spike my Hair 7-21-17 2

I  like to make a sketch of a character that I have created its back-story. The story helps carry the development of the Art forward. I am story-making with multiple goals but mainly visual. 

Bride 1 Sketch 2

Sketches begin with perhaps no idea at all, only a few marker strokes on some paper. Insert some fun, work around the mistakes, but use some mistakes. Show the character’s, well, character. It’s all non-verbal, the front end of the business is “showing”. The back-room is explaining the character a bit to myself.

Another use of narrative is when a sketch isn’t making it. Then, I invent an imaginary scene to get the ball rolling, I need some extra “juice” to mix with “inspiration” to get my graphical ideas across on paper.

Alright, now it’s show time.



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