Artly, Try and Again

Artly, Try and Again

Over a long time I realised the notion of “trial and error” is not a good way of referencing designs or builds, making objects.

A replacement description is “try and try again”. It’s sneaky how damaging, negative self-language can blunt a build, project.

Simply try again. Don’t cease, the results may be way different from where I began. It’s fine that way.

Make some more.

Make more Art,

c. Lemuel

15 February 2019

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