Be Limitless Stray from the Path

The quickest path between two points is a straight line. In a crowded world that is nearly impossible.

I like the winding path. Un-enforced and edge-bumping ways tickle my fancy and are traceable only by having passed by that way.

path-winding-graphic

Stray from the path and be the explorer; sail for the edge of the map; do so with a kindly spirit and merry wonderment. Strive to overcome prior training.

I am sure of a shrinking list of propositions, like efficiency, production, and patterned recipes for success. I am friendlier toward my imagination and what I make when I ask:  “What if I?”

It is alright to stray from the path in Art. Meander in concept and in practice raise the hackles of design.

Fine but how to do all this “straying” and “raising of hackles”?

I suggest give up excuses. Then, consider each new project as an adventure; one that you make. Eliminating excuses means you have to perform. Excuses hold Artists back. Replace excuses with being limitless.

Limitless

Being limitless means experiment, explore, and expand a given method. Re-focus design, methods, and propositions, or generating more “What if’s”. In short it means give up relying on: “I can’t.”

  • What other tools work? Inventive.
  • What am I truly seeing here? Adaptative.
  • What if this material or method were used as if it were…. [fill in the blank] Experimental.
  • Transfer one set of learning to a new problem. Thinking.
  • Make a new path. Keep your promises. Responsible
  • Instructions are guides not shackles. Authentic voice.
  • Personal experience is the real and the imagined. Placing You in the Design.
  • Starting over is strength. Purposeful.
  • Be thankful for serendipity. Happy accident or unconscious play.
  • Put the “you” into your Art. Make your art a production, featuring your authentic voice. Produce your Art.
  • Create your own projects. That is how you can be truly Expressive.

Becoming Limitless

Back to the allusion of getting from point A to point B in that straight line method of efficiency. In my design I intend to make point B because I can.

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